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So determined were the team to create realistic characters that they used motion capture for their animation, which is perhaps surprising for a 2D game created by a relatively small studio. Sadly, even what the children say is based in reality: “We also read that some of the kids during war were enacting the soldiers,” Sułecki says, “So it was very disturbing for the adults, because the kids were playing war and trying to mimic the behaviour of adults that during war do terrible things. Sometimes those games and interactions take a dark turn, as when Iskra tells her horrified father that when she grows up she wants to be a sniper. “We wanted to add these behaviours like singing and playing to add more happiness, I think, to the shelters,” says Sułecki, “Because in all of these diaries we read, all of these research papers, the kids, even during war, were kids – so they want to play, they want to interact with other people.” All of this makes the shelters – viewed from the side like a dollhouse – feel very different to the original game. When left to their own devices – perhaps while you’re busy directing an adult to construct a rainwater collector or make a meal out of rat meat and home-grown vegetables – children will run around the house, climb on the furniture, sing and talk to themselves or their companions.
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When kids in your survivor group are sad, you might direct them to draw on the walls of the shelter or play a hand-clapping game with one of the other survivors, or craft them an indoor swing. In This War of Mine: The Little Ones, children are severely affected by any harm that befalls them or other members of the group but, the rest of the time, their concerns revolve around things such as missing their classmates and not having things to play with. Even in times of conflict, they are likely to worry more about personal issues than the world at large. What the team discovered is that children often have a very different perspective to adults. As well as research papers about children’s behaviour during war, the team read diaries of those who had lived through these sieges, including some written by children. The civil war in This War of Mine is fictional, but it’s based not only on the siege of Sarajevo (1992-1996) but other modern sieges such as those of Grozny (1999-2000) and Homs (2011-2014), the latter of which ended mere months before the game’s release. Since realism is so crucial to the impact of the game, the process began with detailed research.
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When others from the team moved on to a new project, Sułecki was left to figure out how to add children to this dark and gruelling survival sim. We wanted to complete the picture of struggle, horror and tragedy.” During conflicts, there are a lot of kids and orphans and so on. “At first, we wanted to just tell this story with adults, but we knew that this is not how wars are. “During the development of the original version, we always had kids in the back of our heads,” says Maciej Sułecki, who worked on the PC version and was promoted to lead designer for The Little Ones.